For the first EURIP Master Class of the season 2018-2019, the CRI has the chance to welcome Célia Hodent.
Since 2004, she holds a PhD in psychology from the University of Paris-Descartes. She is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Over the past ten years, she gained experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow 6 franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as an independent consultant, helping studios to increase the likelihood of their games to be engaging and successful.
She is now back in the house !
The main goal of this masterclass is to share knowledge and experience about how psychology can offer a better experience for players in the most concrete and applicable way possible. Offering a better UX also means making a video game (or other products or services) more likely to be successful and reach business goals. Celia Hodent will offering a global overview of neuroscience and UX applied to game development, using multiple examples from shipped games, including Fortnite.
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